In Avril's Physical Nature form, she wields a broadsword, attacking enemies up-close-and-personal with melee attacks. The main gimmick to Batora's isometric action-based combat is that it is separated into two modes, or what the game calls Natures. A bummer, for sure, but maybe compelling gameplay would be what I could latch onto, instead. Early on, I could tell that the narrative elements were simply not going to be the component to grab me. I'm certainly not against some wit & humor levity is a valuable thing to have in opportune situations, but you'll find weary banter all over the place in Batora.Įven so, I didn't really come to Batora for the story or writing to begin with. Chock full of zingers, one-liners, frequent sarcasm, and numerous irreverent remarks about the current situation - Batora's stifling dialogue annoyed me early & often. That's probably not the most elegant way to describe it, but hopefully, that alone gives you some idea of what to expect. But Batora's narrative efforts, regardless of quality, are blanketed & obfuscated by a wad of tedious dialogue.Įven before I got past the opening scenes to the game's first gameplay segment, I found myself slightly irritated by Batora's writing, which is annoyingly "quippy". Even a predictable standard-fare narrative can be enjoyable if the character cast is relatable, interesting, or charismatic enough. This is the basic premise of Batora: Lost Haven, which - on paper - is fine. Essentially, by visiting four other elemental planets and absorbing their cores, supposedly, Avril can restore the universe - at least to some extent. The game opens up with the player character Avril and her best friend Mila navigating the ruined streets of London, before enigmatic God-like beings bequeath supernatural abilities to Avril, and they give her a promise on how to save the world. In the world of Batora, large sections of the Earth have been annihilated by some unknown force, resulting in innumerable casualties.
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